Guess my secret
Object:
Guess your partners secret.
Materials
Whiteboards
Whiteboard markers
How to play
1. Write a number pattern that follows a rule.
2. Cover the pattern.
3. Your partner can uncover 2 numbers in your sequence.
4. Partner needs to predict a 3rd number.
5. If number is correct they continue to guess and uncover numbers.
6. States the rule. If they are correct they win the round if not it is the other players turn.
Guess your partners secret.
Materials
Whiteboards
Whiteboard markers
How to play
1. Write a number pattern that follows a rule.
2. Cover the pattern.
3. Your partner can uncover 2 numbers in your sequence.
4. Partner needs to predict a 3rd number.
5. If number is correct they continue to guess and uncover numbers.
6. States the rule. If they are correct they win the round if not it is the other players turn.
Dice Cricket
Materials
1 pair of dice for each pair.
Whiteboard
Whiteboard markers
Rules
-Each player writes the numbers 1 - 11 on their whiteboards. One player bats and one bowels.
-The player batting rolls the die and scores the number of runs equal to the value displayed by the die, UNLESS the result is 5. A 5 is considered as an appeal for a wicket and the bowler has the opportunity to roll the die to see how it plays out.
If the die turns up:
a 1 = the batter is out, hit wicket.
a 2 = the batter is out, bowled.
a 3 = the batter is out caught.
a 4= the batter is out LBW
a 5 = the batter is not out
a 6 = the batter is run out.
-When a batter is out their score is tallied. The player continues batting until 10 team members are dismissed.
-When the first teams players have been dismissed, the batting and bowling roles are reversed. the 'Winner' is the player with the team who has scored the most runs.
1 pair of dice for each pair.
Whiteboard
Whiteboard markers
Rules
-Each player writes the numbers 1 - 11 on their whiteboards. One player bats and one bowels.
-The player batting rolls the die and scores the number of runs equal to the value displayed by the die, UNLESS the result is 5. A 5 is considered as an appeal for a wicket and the bowler has the opportunity to roll the die to see how it plays out.
If the die turns up:
a 1 = the batter is out, hit wicket.
a 2 = the batter is out, bowled.
a 3 = the batter is out caught.
a 4= the batter is out LBW
a 5 = the batter is not out
a 6 = the batter is run out.
-When a batter is out their score is tallied. The player continues batting until 10 team members are dismissed.
-When the first teams players have been dismissed, the batting and bowling roles are reversed. the 'Winner' is the player with the team who has scored the most runs.